Square Enix Losing Money

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For you or I it might not be that uncommon to enter the end of the year with a lower bank account statement than last year, sure it is something that we try to avoid but it is always kind of hard to not spend a little extra around Christmas.  For Square-Enix, on the other hand, their “little less” for this year is around 134 million USD (or 13.5 billion yen if you want to make it sound like a more unreasonable amount of money).  The reason for the short fall, interestingly, is being firmly placed on anything that wasn’t developed in Japan—you know, the titles that they released that either managed to be released anywhere outside of Japan, are not pointless cash-ins, or aren’t a floundering MMO.

It is interesting that of all of the bestselling games that came out, for months, most of them happened to be in some way connected to Square-Enix.  Tomb Raider was at the top of the charts for more than a month and it still managed to be treated as “underperforming”.  I would normally say something about worrying that Square is going to take the wrong message from this, but they have already stated that they have.  It isn’t that these games didn’t make money for the company, they did, the company projected that they would do more to offset the cost of other, probably terrible and Final Fantasy based, products.  Because aside from cellphone games that reuse sprites from two decade old games and charge you 2 dollars for a new character, I don’t even know what that company makes any more.

Source: JoyStiq

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