Zelda: Possibly the greatest game ever made.
Score 10/10
I wake up thinking about Zelda; I go to bed thinking about
Zelda. When I am awake I try to find
ways to spend more time playing Zelda. (This review has been pushed off several
times to do just that.) It’s been years
since I have felt this way about gaming.
I thought it was only because it was something you outgrow when you became
an adult, the wonderment of the world just disappears and you become harsher
about everything. The truth is that
there just haven’t been any good games.
Zelda was designed to move systems and make a profit. It has done just that.
I really can’t think of anything negative to say about Zelda,
everything is done just seems to fit perfectly. Zelda has crafted an environment of its own
where everything is cause and effect. If
one thing is changed it could destroy how everything else functions. It all proves Nintendo still knows what it’s
doing when it comes to games. If they push
something back another six months to be ready for release I am going to back
them up from now on. Zelda has shown the
way. I have become a fan boy.
Concerns about sword slashing with the Wiimote are ill
founded. The controller is so sensitive
that it picks up very subtle movement, but never a punishment. When you get into the heat of battle it feels
rewarding as you swing the controller making bold slashes at the enemies. During game play I did once encounter an
instance that I felt the controller was at fault for a missed jump, the
experience itself was so vague and unremarkable that I can’t even recall where
that jump was.
Shortcomings in the game are an issue with the system. You can’t go back and say the original Mario
games look like crap. (Yes, you could
have done better with the graphics and the Sega Master System, which proved its
power with every breath of Sonic and Phantasy Star it ever took.) Considering that this is the best looking
game on the system I tend to ignore all complaints about the graphics. It doesn’t really matter though; you won’t
stop playing long enough to notice those things once you are caught up in the
action.
The factor that ties everything in is the plot. Many times during the game I found myself
thinking “Is this really a Zelda game? Could that really just have
happen?” Which was always followed by a
clever scene where the game would make sure that I did understand the fact that,
yes, that did just happen.
The game is paced very well.
If I found myself thinking “this is getting really old.” It would be
made very clear that this was the last time that I would do doing this very
task. Old tasks were always given new
twists and flavors every time that you’re given one. Fishing becomes more complicated with the
additions of bait and better polls, travel becomes flavored differently when
you receive your horse (The first time that you travel through the expanses of Hyrule
Fields it is a long drudge from your home town to the next. After you receive your horse you can zip back
with no effort), as well as countless other touches.
The game takes all of the elements introduces and makes it
part of the world. Horseback riding has
smooth combat that compliments the on foot combat. Weapons always serve many uses. The boomerang spins wind gages to move
platforms, but it also puts out fires. Abilities
are pretty well outlined when a new item is procured, but easily forgotten
hours later when another puzzle arises with the need for just that tool. Normally when exploring a new area, or
traveling an old, the feeling of déjà vu presents itself as you notice small
fixtures on a wall and then remember that you can use your hookshot on those.
The game is always challenging without being
impossible. You always have the tools to
do whatever you need to. You are always
pointed clearly in the direction that you need to go, never leaving you
questioning if you should back track from some dungeon ten hours ago to open
some chest you may have missed. If you
need something that you don’t have it is always pointed out to you by the shrill
orders of Midna, a sort of pixie thing that doesn’t ever seem very happy with
anything at all. Even when hints fail
just thinking about what you have been presented with, or even looking closer
at the area around you, reveals the answer to a puzzle or a key to the next
room.
Saying that this is one of the best games of the year is an
insult to everyone who worked on it and had the vision to contribute. This is very easily one of the best games
that I have ever played in my life time and deserves nothing but the highest
praise that I can muster for it. If you
manage to ever get your hands on a Wii this should be your first purchase alongside
the unit. There are no questions about
it, go out and wait in line at your nearest game retailer and tell them that
you are waiting for more Zelda boxes to come in. I am sure that they will understand.