
Odin Sphere’s brilliantly detailed visuals make it easy to
be drawn in to this beat-em-up, with brush strokes almost crying out requests
to be enjoyed. While the master’s brush
was busy painting each character, others were seemingly busy with an involving
story that ties all five of the characters together. Odin Sphere is not without repeated,
frustrating, faults of slow down and uneven difficulty.
Not one to stray far from the foundations of the beat-em-up
genre, Odin Sphere deviates only mildly by infusing basic RPG elements to the
mix. Both hit points and attack power
can be leveled through play, and an inventory filled with usable and equip-able
items populate the game. Robust crafting
springs out to enhance the leveling system; the only disadvantage of the
crafting system is that not all items can be made for every character until the
very end of the game. Because of this it
almost feels as if the game favors the stories of the characters that are
played last in the game, simply because the most options are available to them
from the start.
Breathtaking as the in-game graphics, and rich backgrounds
may be, even more impressive is the detail that is put into every
cut-scene. While seemingly still done
with what could be the animations used the standard battle, every character
becomes alive and full of individual movement and expressions. Neither this, nor the in-game battles ever
feel awkward in their animation, almost allowing the player to feel the love
that the creators had for every single detail.
While most beat-em-up games rely on the story to propel the
character into the first stage of action, Odin Sphere is a happy departure from
the otherwise barren wasteland that all other in this genre have become. The game has a separate story dedicated to
each character, with a break at the end of each stage to explain further what
their motivation is for traveling to the next area. The attempts at a deep and political story
filed with nations at war with each other never really feels more then waste
deep, but it is enough to be fully enjoyable, and enough to add substance to
each characters personality.
What is never explained is why all battles are done on
spheres that link to one another. At
first it is an interesting game mechanic, but after some use it becomes a
mind-boggling event. All explanations seemed confused when the world map, used
to select the stage, is laid out as a flat surface, with no spheres to be
seen. While this is a very small
complaint, it is something a mind will wander to after several hours of play.
Very palpable faults bring an otherwise amazing game back
down to reality. During some of the
grand battles during the game several dozen items little the screen, all at
once. This vast amount of action causes
an almost game ending amount of slow down. This would normally be fine, but the
game only grinds to a slow during some of the most difficult battles, when the
last thing that you want is any change in the way the game plays. There are difficulty levels that can be
adjusted, but when playing the game on the Easy difficult presents little
challenge, but the difficulty up is amazingly hard, and the hardest difficulty
is so painfully difficult it should almost never be attempted by any sane
person.

While constant deaths due to the steep, and unforgiving,
jumps of difficulty cause the current “sphere” to be reloaded. While normally quick, lasting only a couple
of seconds, they are constantly present. Other times during the game there are
loads that last for over 20 seconds, bringing up only a small room needed for
crafting items used to increase health.
These loads are less forgivable, especially considering the condensed
feel in those rooms. Take into
consideration the almost guaranteed promise of a forgotten item, it can take
over a minute to go in, leave, and come back, just in load time. These screens quickly become a massive
annoyance.
With the advent of the next generation platforms, Odin
Sphere could be the swan song that was foreshadowed the moment the PS3
launched. But, this flawed, yet
inspired, game could very easily be proof that the PS2 still has staying power
left in it. Swan song or not, the 2D
beat-em-up is a genre that has been slowly fading out, and Odin Sphere does an
amazing job of reminding us what an amazingly experience it really can be.