Elder Scrolls Finally Getting an MMO

One of the most common complaints about Skyrim was that it had no multiplayer to speak of, and for those out there that might remember back in time that was also a complaint of Oblivion as well as Morrowind –even though almost no one even remembers that game.  It turns out that Bethesda, the people that make the Elder Scrolls games, have announced that their next project in that universe is going to be an MMO for the PC and Mac.  From the information that I am currently seeing there is no release date that has been brought up, but considering how long it normally is after they announce one of their projects, do not hold your breath for this to be out any time soon.

Personally, I have almost no interest in an Elder Scrolls game where I have to interact with other human beings.               The thought of anyone watering down the world that Elder Scrolls takes place in is kind of depressing, the entire point of playing it – for me—has been that my actions throughout the world change people’s lives and how they go about their daily business.  Adding other people it there would wreck the illusion.  That said, it isn’t like half the NPC’s in the game even react differently to you when you are a leader of all three guilds and killed all of the dragons.

Source: Gamasutra  (via next month’s Game Informer cover)

Rare Fileless Virus Attacking Computers

Try and wrap your head around this, there is a virus out there that doesn’t need files to run—opting instead to run only in the system memory and attack a loophole in Java while it is on an infected computer.  So detecting the problem is amazingly hard, you can get infected with it by going to a website, and it reports back to another computer the moment it starts running and tries to infect the machine with even worse problems—kind of one of the worst things that could happen.  The bright side is that a simple restart will clean the computer, as it lives in the RAM and cannot live without constantly being on, and a virus scan can probably undo any Trojan that was placed on the machine after infection.

I am sure that a safe guard can easily be placed into any mildly good virus detection to tell the user that they need to restart the computer ASAP if it detects the problem running in memory, and in all honesty it seems kind of lucky that all this does is report back to a central computer about the location of the infection.  If something like this would be used to aggressively attack data on the computer it would be very bad, considering that the only way to solve it is a restart or constant memory monitoring, both of which interfere with gaming and anything that one could pretend is work.  Hopefully our future robot enemies won’t figure this out before we get a solution.

Source: NetworkWorld.com