Stark and I are back at it again, this time, again, it is more of my fault. Work ended up getting away with me, as did vacation and the like. I am sure that no one wants to hear excuses as much as they want to hear the next podcast, so that is what I am going to give them.
This time we talk about many things, but first of which is Pilotwings for the SNES and other systems. We also talk about rocket belts and the club that you get into when you fly one of those in real life and how Stark doesn’t seem to believe half the things that I say at a time. All in all we are back and hoping to make this happen more regularly then we have been ignoring it.
I am calling it fan art even though Casey kind of works for the site. He doesn’t pod with us, even though he streams and draws. Screw you. This was amazing and made my day:
I went into these games expecting, at best, to learn something about debilitating illnesses/flossing; I came out with a new hero. His name is Rex Ronan and he can cure ANYTHING with his mixture of not caring, combat rolls, and magic lasers. In his free time he punches holes in reality to other worlds, just so teach them how to party on a level that we feels is acceptable. I heard that he is not only best friends with Slash, but he is the reason that Guns and Roses broke up; Axel Rose isn’t nearly as cool. They had to make the game that he was in unplayable and confusing because if it was based on his real life no one would do anything besides play it and wish fondly that he was there dad.
This is kind of an interesting podcast for me. It marks the first time that we had a massive technical issue twice in the cast and still managed to save enough of it to put up. Yes, it has happened before when Audacity has decided it would rather not work at all than make an attempt to work even a little; those pods have been lost to the ether though. This happens to be something that I fought very hard to make sure we got up.
Any way, we are talking about Mario Kart: The series this week. I also talk about Final Fantasy and Kariosoft games. I also hate Stark
While many gamers seem to take it for granted, a good video game soundtrack can set the mood and bring much more value to the experience of a game. I have always been huge fan of video game music, and I think a good soundtrack is one of the most important parts of a good game. The sound chip used by the SNES may have been fairly primitive by today’s standards, but there are still some really amazing songs that still sound great after all these years.
Super Metroid is an amazing game that tells a story with very little narrative and no dialogue. The story of this game is told through the setting and the action going on within, and this is greatly helped with an amazing soundtrack. From daring escapes from exploding space stations to exploring the hellish depths of lava-filled Norfair, the music always sets the perfect tone for every area and moment of this game.
Legend of Zelda: A Link to The Past
Playing Legend of Zelda on the SNES almost seemed like a treat within itself at the time it had been released. One of my favorite moments of this game was hearing an upgraded version of the famous Zelda theme song while traveling through Hyrule. The greatest part of this game’s soundtrack, however, was painting the contrast between the normal world and the murky “dark” world.
Final Fantasy II (AKA FFIV in Japan, and future US releases)
The Final Fantasy games are famous for having amazing soundtracks, thanks to the amazing work of composer Nobuo Uematsu. Even though this game featured simple graphics, I was drawn into the story by the incredible music that filled this fantasy world of swords, magic, and airships. A heavy metal band known as “Powerglove” does an awesome tribute to the music in this game, a medley of several songs named “Red Wings over Baron”, featured on their studio album, “Metal Kombat for the Mortal Man.”
Secret of Mana
Secret of Mana’s soundtrack was perhaps one of the most memorable SNES soundtracks. The theme that plays right on the title screen instantly draws emotion from the player. I can remember playing through this game multiple times simply to hear the scores throughout different points in the story. There is a song to set almost any mood within this game, ranging from the upbeat tunes that play through a happy village to the ominous chimes that ring through the halls of temples occupied by a dark cult. Much of the mystique and beauty of this magical world is enhanced by the amazing music that fills it.
Chrono Trigger’s epic soundtrack was composed by Yasunori Mitsuda (composer of Xenogears, Xenosaga ep.1) and Final Fantasy composer Nobuo Uematsu. The result is the perfect soundtrack to this game’s blend of fantasy and science fiction settings. From the tribal beats of pre-history to the mystical sounds of an age of magic forgotten by time, this is one soundtrack you won’t be able to forget. Still to this day I find myself humming the tunes from this game, and cherishing the fond memories around that music.
If you are like Stark and I the Disney Afternoon played a rather large role in your life growing up. If you aren’t like us, well I don’t really know why you are listening to a video game podcast about old things. Also we talk about Skyrim, if you hadn’t noticed by the title or anything like that. For me this was a great experience, finally being able to play some of the games that I lusted after as a child–oddly only to discover that they kind of weren’t nearly as good as Nintendo Power said that they were.
Also, we are looking for suggestions for the next episode.